Trackmania ELO Ranking

How the ranking works

An ELO system, like in chess, adapted to races with many players.

The principle

Every player starts at 1500. At the end of each race, you are compared with every other player who finished, as if it were a duel: finishing ahead of them is a win, behind them a loss.

For each duel, the system works out your chances of winning from the ELO difference. Winning a duel you were expected to lose earns a lot; winning an expected duel earns little. The final change is the average of all these duels, multiplied by the K factor.

A few examples

For a duel won between established players (K = 32):

In a race with many players, these gains and losses are averaged: winning a race against strong opponents is what earns the most.

The map type matters

Not all maps are equal: a race on a hard map weighs more. Each map type has a coefficient that multiplies both the gains and the losses of the race.

TypeCoefficientEffect
RPG (default) ×1.5 counts 50% more
Tech ×1 normal
Fullspeed ×1 normal
LOL ×0.7 counts 30% less
Mini-RPG ×0.7 counts 30% less

Example: a win worth +16 on a normal map is worth +24 on a ×1.5 map.

Server rules

In game

/elo shows your ELO and rank, /elo login another player's, /elotop the top 10.